
Convert ideas into Software
We are a development company since 1997, previously named MIKS computers, rebranded to RapTToR (Raptor agency) in 2004.
Our base industry is a software development and internet marketing, constantly developing our software framework that integrates internet, intranet, desktop, and mobile platforms.
Trying to relay on no one we go further, so we have our own hosting service used for our projects, configured for a best possible response, maintained 24/7, therefore, we provide our users tbest experience using our software.
Lately in the gaming industry, this is becoming a bit department in our overall vision
Any fool can write code that a computer can understand. Good programmers write code that humans can understand. Martin Fowler
Our mission is to develop software without a user manual. All available options should be intuitive, self-explanatory, unambiguous, but still configurable.
While working with startup companies, we mastered agile lean development, because getting out there first is the only option.
Measuring programming progress by lines of code is like measuring aircraft building progress by weight. Bill Gates
Our developers work directly with our clients, hearing their needs in converting it into the best user experience, with the least possible amount of code. The result is stable and fast products.
We are quite young game development studio, but with 25+ years of experience in software architecture and development, 3D modeling, animation and gaming
By starting our own game development studio we tend to work and participate as creators and investors in games we believe in, and where we can expand to our full potential.
We like to do brainstorming sessions with the client in order to develop original ideas and achieve a great product.
Even for low-end cost games we provide digitalization of you as a character or developing high-quality realistic models if required.
However, if you like low-poly games (like we do) that's something we can fall love into and make them even better than you could imagine it.
We are so much in love with our games that in many cases we will invest own money and resources into the game and become partners with you in further development and improving monetization channels.
Even a simple mini-game, like a Ping-Pong or Pac-Man clone, requires careful planning and can be improved with a lot of innovations. If you want to build from scratch then it can be considered mid size - only a generalist, endless game with minimal visual requirements, like that of flappy bird, can be developed to the lower end of this bracket. If you have great aspirations from your game then you should keep a budget low. It is very rare for a mobile game to be successful if built under too many limitations.
Most small budget games will fall under this category. This is a more decent game that you can easily monetize. Games developed in this range are decent and offer great opportunities for driving engagement and revenues. Some of the modern mobile games like Voodoo games will fall in this range.
This budget is good enough to empower some of the most well-known independent games. These mobile games have depth in their content i.e. levels, characters, story and impactful visuals. This depth offers scope for replayability that appeals to a wider audience and holds players for a long duration. The initial release of Angry Birds and Cut the Rope would fall near the top end of this bracket.
These games are usually funded by VCs and are developed by experienced professionals. Developing high-level games involves huge development costs. It is a high-risk and high-reward market. These games involve a great level of details and are well designed. Developing games of this standard involve intensive work on planning and designing. Even the time frame ranges somewhere between 1 to 2 years or even more. If the after releases of Angry Birds Series were built from scratch then their cost would fall in this bracket.
There was a time when AAA games used to be a tag for high-end PC and console games. With improvements in mobile technologies, it is now possible to create games of this standard on mobile as well. Some of the popular AAA games include PokemonGO, Infinity Blade 3 etc. Many console AAA game series like NFS, FIFA etc. are moving to mobile and each of these will fall in this category. Games of this level require tight maintenance thus it is suitable to have an in-house team if you are planning to hit this big.
If You need to explain how it suppose to work, its bad.
Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it's really how it works. Steve Jobs
There is no point in creating a design that noone can read. Information first, graphics behind.
Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that’s creativity. Charles Mingus
We like to emphasize our "clean" approach we've used since 1998. People now call it web 2.0.
Good designers are praised for their technique, great designers for their impact. Tate Linden
Talent wins games, but teamwork and intelligence wins championships. Michael Jordan
Elma Kurtović
Owner
Emir Kurtović
CEO/CTO,
Ervin Habibović
CFO/CMO,
You will communicate with our clients directly, so fluent English skills is necessary. Feel free to work from your home, anywhere in the World, but be online on scheduled worktime, and maintain constant communication with client - it will also help understanding project well and avoid possible problems from misunderstanding project documentation.
Our developer must be able to spot flaws and suppress them and enhance advantages in clients project. We expect experienced developer can tell when a certain data structure is good or bad, when we need additional layers of application, but also when additional information on screen is needed to make it more understandably to the system operators.
Full stack script language (NodeJs, Python, PHP) with knowledge of MVC structure and SQL/noSQl syntax
Unity or godot experienced developer willing to juggle on several projects
Native (Androdid/iOS) or react-native
we need passionate, innovative open minded designer apprentice
Customer support (german is a bonus)
Lead generation cold calls operator

























Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma - which is living with the results of other people's thinking. Don't let the noise of others' opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition. Steve Jobs
Yes. We work for money. But also we work on projects we will proudly put our name on. Sometimes, clients wants to hire us for something already doomed from the start. That`s not gonna happen. We do not take jobs we do not believe in. Sorry. But do not be discouraged! We will even back up ideas we like a lot!
If you're good at something, never do it for free. The Joker
Company logo is in header of this page:
, official color
used if #ccee00 (#ce0)